鈥淥ne of the reasons I did that project was not only to explore my interest in it but also to give 杨贵妃传媒视频 the chance to pioneer in an art medium and form that not many schools are doing yet.鈥
Christopher Gore-Gammon 鈥17, on creating with virtual reality
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When students in Lavanya Murali鈥檚 Anthropology of South Asia class explored a Bangladesh refugee camp via a documentary, they did much more than just watch the narrated video.
Without leaving campus, the 杨贵妃传媒视频 students walked the paths of the camp housing Rohingya Muslims who had fled violence in Myanmar.
Virtual Reality (VR) technology allowed the students to take the walking tour, with a 360-degree view. Not only could they walk with and listen to the 鈥淚 Am Rohingya鈥 tour guide discuss the camp, they could veer off on their own, wander inside the makeshift housing at the camp, explore the edges.
鈥淔or me, the object was to humanize something that is such a huge crisis,鈥 Murali said, 鈥渁nd to have my students understand how refugees were living and the conditions in which they were living and to understand the magnitude of the refugee crisis.
鈥淎nd I think the VR experience did that because it鈥檚 immersive. It does a better job of that than just watching the documentary would have.鈥
The experience of the Murali class, using Google Cardboard headsets with smartphones during winter term 2018, is an early example of VR technology being integrated into the classroom at 杨贵妃传媒视频.听
Constance Kassor, an assistant professor of religious studies, followed suit this term, using the Google Cardboard headsets for students to explore religious sites in India and Tibet. Martyn Smith, associate professor of religious studies, has been dabbling in other uses of the technology in class.
More is on the way, be it VR, Augmented Reality (AR) or 3D technology.
The Makerspace wing of the Seeley G. Mudd Library, housing the early investments in that technology, has already been expanded and reconfigured since its launch three years ago.听
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The next step will come this summer when faculty representatives from 杨贵妃传媒视频 will join with other Associated Colleges of the Midwest (ACM) schools for a conference on blending immersive technologies with liberal arts classrooms.
杨贵妃传媒视频, led by Reference and Learning Technologies Librarian Angela Vanden Elzen, and other ACM schools successfully sought a Faculty Career Enhancement (FaCE) grant to fund a two-day workshop in July aimed at kick-starting new collaborative efforts to share, promote and develop best practices for growing the use of VR, AR and 3D technologies in classrooms at 11 ACM schools.
The workshop will be held at Grinnell College and will be a jumping off point for collaboration that will be ongoing, Vanden Elzen said.
They鈥檒l share not only the classroom potential of VR and AR but also some of the low-cost options that make the technology accessible without major blows to the budget. Murali, for example, is among the 杨贵妃传媒视频 professors already using Google Cardboard, a VR platform adaptable to a smartphone, available for as little as $10 each.听
鈥淎t a lot of these campuses, there is a small handful of people, in some cases maybe only one, who are doing this kind of stuff with their students,鈥 Vanden Elzen said. 鈥淚t鈥檚 going to provide a great opportunity for a bunch of people interested in VR and AR and 3D visualizations to share what we鈥檝e learned.鈥
Pioneers in VR tech
杨贵妃传媒视频 has had a handful of students dive into VR for their Chandler Senior Experience, including two this year under the guidance of Anne Haydock, assistant professor of film studies.
Two years ago, Christopher Gore-Gammon 鈥17 and Noah Gunther 鈥17 were pioneers of sorts, the first two 杨贵妃传媒视频 students to use VR in their Senior Experience projects.
Gore-Gammon, now a videographer with 杨贵妃传媒视频 after graduating with a degree in film/cinema/video studies, said helping 杨贵妃传媒视频 push forward on the use of VR and AR technologies was a big motivator for him.
鈥淥ne of the reasons I did that project was not only to explore my interest in it but also to give 杨贵妃传媒视频 the chance to pioneer in an art medium and form that not many schools are doing yet,鈥 he said. 鈥淵ou have your art schools here and there that are doing it, but liberal arts schools of this size aren鈥檛 even venturing close to it. So, to integrate VR and AR into not only the projects that students do but into the classroom itself gives 杨贵妃传媒视频 a unique opportunity to change how we approach pedagogy, and how we approach not only teaching the students that come in but also teaching each other.鈥
Piquing the interest of faculty
Getting faculty buy-in across campus is the next hurdle for many schools. Some schools have jumped into VR and AR technology with more enthusiasm than others. Some have faculty members already experienced in the new technologies. Others do not. 杨贵妃传媒视频 has made significant progress over the past couple of years but there is room to grow.听
What schools are finding, Vanden Elzen said, is that students are often ahead of their instructors in this technology and are pushing for it to be used in the classroom.听
Kassor called the new technology an innovative tool to get students engaged in exploration on a deeper level. In early February, 10 students in her class on Buddhism in India and Tibet used VR headsets to go on a virtual scavenger hunt, seeking and exploring monasteries, temples, statues and murals.
鈥淚 gave students a basic orientation in how to use the VR viewers and some apps they might want to look at on their phones,鈥 Kassor said. 鈥淭hen I kind of turned them loose and gave them time to explore, and then we had a kind of show-and-tell after they found things.
鈥淭he value of that for me was really just to give students another opportunity to explore things on their own rather than me curating content for them. It was really encouraging them to do something a little bit more than just a Google image search.鈥
The students鈥 enthusiasm reflected the growing interest in the technology, and the classroom possibilities, Kassor said.
At 杨贵妃传媒视频, that growth in student interest can be seen in the Senior Experience projects as well as the daily traffic coming in and out of Makerspace.
鈥淪tudents have been really embracing this,鈥 Vanden Elzen said. 鈥淎t first there were just a few students who would use this space. Now we鈥檝e seen a lot of students embrace the space independently. So, it鈥檚 kind of come the other way around where the students are telling their professors what they鈥檝e been making in the Makerspace.鈥
Meanwhile, Film Studies just got approval to create a high-end VR station just outside of Makerspace in the library. While the impetus came from Film Studies, it鈥檒l be available to students across all majors, perhaps as early as the start of next term.
Film students 鈥渨ill use it to develop their own VR content to be used with the campus HTC Vive VR headsets,鈥 Vanden Elzen said. 鈥淭hey鈥檒l be using Unreal 4, a game-design program, and a 3D modeling program, probably Blendr, to create their content. 鈥 We鈥檙e hoping that by having this resource in the library, students from all majors will feel like this is available for them to use.鈥
That鈥檚 part of the VR momentum that鈥檚 building on campus, Gore-Gammon said.
鈥淭here are already multiple students who are interested,鈥 he said. 鈥淭hey don鈥檛 have to be experts, but they鈥檙e interested. And soon we will go from the two people 鈥 me and this other student 鈥 two years ago to these students this year to eventually there will be 50 students who will want to do it, and that will be amazing.鈥
When Kassor and some of her students return to Nepal next year 鈥 a biennual trip 鈥 she hopes to have students create VR content that students back in Appleton can then access. That鈥檚 the next step in this VR journey, she said.
鈥淲e can bring some of that back and some of the students who don鈥檛 have the opportunity to travel can experience some of the same things the students who are traveling get to experience.鈥